Donate for the cause!

Make a donation for the cause!

Current schedule used for development: Back to 1h per day.
Depending on the raising per month, I can code up to 8h a day for one month non stop (like I really did three times), including speedy development like 1 scene per night.
- If $500 or more: 4 hours per day (for up to 1 month).
- If $1000 or more: 8 hours per day (for up to 1 month).

Your help will:
1- Maintain my servers and help me with survival tasks like coffee packs for example.
2- Make me prioritize the games more than any other task for a reason, making me more present in the forum.
3- Make the game have more quality and less bugs.
4- Let me aware of possible features, bug reports and requests you discuss about.
5- Help the developer directly instead of publishing sites which tend not to share revenues. If so, they claim for taxes for their own benefit.
6- Let me know you appreciate the game.

Thank you!Again, I wont stop developing if no donations, but without any help, I'll have to prioritize real life work and part time jobs, decreasing the time of development.

Q: But how could I check if you're really making more features in less time?
A: Just check the latest updates in this same page (CHANGELOG) often, and check the last pages of the current thread. I use to put demos and images of things I've done in the day/week. Also, you can check the tab 'NEXT FEATURES in this same page'.


Parody Projects

I'm organizing my time to develop those parodies in Flash:

(working) - Peach's Untold Tale (hosted on: Legend of Krystal forums).
(working) - Legend Of Krystal - AE version - (hosted on: Legend of Krystal forums).
(planning) - Cute Peach
(planning) - Bowser Castle
(planning) - Amy's Adventure
(planning) - Alice Wonderland
(planning) - April's Adventure (Teenage Mutant Ninja Turtles)

Some of them are 18+ games, so, I wont be giving links of its games here, as my work is more towards non XXX games.

Time is being hard around here, so I'm  putting efforts to develop the first one.


Flash - AS2 or AS3

I've started programming Flash since june 2011 and I like AS2 programming.

I've seen all the advantages of using AS2 like:
- faster programming due to a more direct coding (e.g. no need to typify each variable or to instantiate a class to use it)
- easy to include code (like instance code) from which I dont recommend anyway
- dont need to create classes with restraining attributes like 'public/private'
- Variables has a unicque father called _root
- Easier to convert to HTML5

However, AS3 has:
- more control using classes -> less bugs
- Support for different framerate setting in every movieclip
- Decouple of 'Display Lists' (MCs) from main code (root)
- More external components (you can have components that alter a given Mp3 music or even load a MIDI music)
- use of currentLabel (AS2 does not have that)
- more modular objects (actually it uses a more optimized pool of objects, making it possible to have a game with thousands of animated objects without hogging CPU resources
- Its more up-to-date and supported
- Support for BONE tool (armature) and 3D transformations.

However, I'm slowly converting my AS2 games and appications to AS3. One of the most necessary actions is to create classes and to refer _root as (root as MovieClip). I'll put my progress in this post.


My official site:

My official forum (software/games related):
My current Learning Area:

- (Flash) AS3
- C# with Visual Studio 2010

My current Freeware Projects:

- (Flash) MIM PUT (Mario is Missing Parody)
- (C++) C2 (linux app)
- (PHP) BR-Forge

If you enjoy my programs and want to stimulate me to keep programming these and other applications, you should consider a donation.